{
"Event Automation": {
"Automatically spawn Paratroopers Events on a timer": true,
"Auto-spawn time minimum (seconds)": 5400.0,
"Auto-spawn time maximum (seconds)": 7200.0,
"Minimum amount of online players to trigger the event": 1,
"Duration of the event (seconds)": 1200.0,
"Spawn Paratrooper Event at Airfield Only": false,
"Paratrooper Plane Jump Height": 200.0,
"Paratrooper Plane incoming speed": 80.0,
"Static Paratrooper Jump Point X Coordinate": 0.0,
"Static Paratrooper Jump Point Z Coordinate": 0.0
},
"Notification Options": {
"Use Facepunch Game Tips (notification bar above hotbar on when event starts)? [true/false]": true,
"Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 1,
"Show notification when Paratroopers are inbound": true,
"Show notification when Paratroopers begin Jumping": true,
"Show notification when a npc has been killed": true,
"Show notification when a npc commited Suicide/Drowned/Despawned": true,
"Show notification when the Bradley APC has been destroyed": true,
"Show notification when the Bradley APC SelfDestruct/Recalled": true,
"Show notifications in Console": true
},
"Economic setting (total values will be added up and rewarded at the end of the event)": {
"Which economic plugins do you want to use? (Economics, Server Rewards)": [
"Server Rewards"
],
"Enable Chat notifications of rewards issued (default: true)": true,
"The minimum value that a player must collect to get points for the rewards": 0.0,
"Destruction of Patrol Heli": 10000.0,
"Destruction of Bradley APC": 5000.0,
"Killing an NPC": 200.0,
"Hacking the Locked Crate": 1250.0,
"Looting the Supply Drop": 750.0,
"Looting of crates (short prefab name to use)": {
"bradley_crate": 50.0,
"heli_crate": 50.0
}
},
"Map Marker Settings": {
"Paratrooper Marker Refresh rate (seconds)": 15.0,
"Create Paratroopers Drop Zone Marker on map": true,
"Display name for event": "Paratroopers Event",
"Paratroopers Drop Zone Radius": 1.0,
"Paratroopers Drop Zone Alpha Shading": 0.4,
"Create Individual Paratrooper Landing Zone Markers on map": true,
"Paratroopers individual Landing Zone Radius": 0.5,
"Paratroopers individual Landing Zone Alpha Shading": 0.35
},
"Event Zone Options": {
"Disable building and deployable placement within the set radius of the Drop Zone": true,
"Radius of the event zone for No Building": 100.0,
"Enable NoEscape Raid Blocking for event": true,
"Enable TruePVE rule exclusion if installed to allow PVP": false,
"Create a temporary zone around the box when it spawns using ZoneManager": true,
"The amount of time the Zone Manager zone will remain active after the event is over (seconds)": 300,
"Flags to be applied to the temporary Zone Manager zone": [
"notp",
"true",
"notrade",
"true",
"name",
"ParatrooperDropZone"
],
"Create a visible dome over event? (true/false)": true,
"Darkening the dome": 5,
"Use a colored border? (true/false)": true,
"Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 1,
"Brightness of the color border": 5
},
"PVE Mode Plugin Options": {
"Enable PveMode Plugin": false,
"The amount of damage that the player has to do to become the Event Owner": 500.0,
"Damage coefficients for calculate to become the Event Owner": [
{
"Type of target": "NPC",
"Damage Multiplier": 1.0
},
{
"Type of target": "Bradley",
"Damage Multiplier": 2.0
}
],
"Can the non-owner of the event loot the crates": false,
"Can the non-owner of the event hack locked crates": false,
"Can the non-owner of the event loot Paratrooper corpses": false,
"Can the non-owner of the event deal damage to the Paratroopers": false,
"Can the non-owner of the event do damage to Bradley APC": false,
"Can the non-owner of the event do damage to Patrol Helicopter": false,
"Can an Paratroopers attack a non-owner of the event": false,
"Can the Bradley APC attack a non-owner of the event": false,
"Can the Patrol Helicopter attack a non-owner of the event": false,
"Allow the non-owner of the event to enter the event zone?": false,
"Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true,
"The time that the Event Owner may not be inside the event zone [sec.]": 120,
"The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
"Prevent the actions of the RestoreUponDeath plugin in the event zone?": true,
"The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 7600.0,
"Darkness of Dome (0 - disables the dome)": 5,
"Radius of the event zone": 100.0
},
"Paratrooper Chute Options": {
"Parachute drag force": 2.0,
"Wind force": 10.0,
"Paratrooper Spread Distance": 20,
"Deploy Paratroopers with Smoke Trail while parachuting down": true
},
"Paratrooper Options": {
"Remove NPCs on Despawn or Killed (default set to false bodies will be left, if true no bodies or bags drop)": false,
"Amount of Paratroopers to spawn": 10,
"Paratrooper display name (chosen at random)": [
"Col. Jones",
"Col. Barnes",
"Col. Sanders",
"Maj. Higgins",
"Maj. Davis",
"Maj. Smith",
"Capt. Willams",
"Capt. Nguyen",
"Capt. Mckenzie",
"Lt. Richards",
"Lt. Shaw",
"Lt. Buchanan",
"Sgt. Morris",
"Sgt. Chapman",
"Sgt. Schwartz",
"Pfc. Garcia",
"Pfc. Jones",
"Pfc. Johnson",
"Pvt. Sossaman",
"Pvt. Anderson",
"Pvt. Martinez",
"Pvt. Rios",
"Pvt. Murray",
"Pvt. Stevens",
"Pvt. Brooks"
],
"Paratrooper Kit to be used (chosen at random)": [
"Soldier1",
"Soldier2",
"Soldier3",
"Soldier5",
"Soldier6",
"Soldier7"
],
"Health": 250,
"PVP Distance for Paratroopers to engage": 200.0,
"Paratroopers attack Accuracy (0 - 100)": 40,
"Paratroopers attack Damage Scale (0 - 100)": 50,
"Paratroopers Aggrovation Range": 80,
"Paratroopers DeAggrovation Range": 50,
"Can be targeted by Turrets and Traps": true,
"Can be targeted by NPC Sentry Turrets": false,
"Can be targeted by Peacekeeper Turrets and NPC Sentry Turrets": true,
"Lock Corpse Inventory Wear": false,
"Lock Corpse Inventory Belt": false,
"Always use Light Sources if available": true,
"Chance of being wounded when landing (x / 100)": 20,
"Wounded duration minimum time (seconds)": 60,
"Wounded duration maximum time (seconds)": 180,
"Chance of recovery from being wounded(x / 100)": 50,
"Amount of time the NPCs will be alive before suiciding (seconds, 0=disable)": 900,
"Roam distance from landing position": 50.0,
"Loot type (Default, Inventory, Random)": "Random",
"Random loot items": {
"Minimum amount of items": 2,
"Maximum amount of items": 5,
"Items": [
{
"Item shortname": "apple",
"Item skin ID": 0,
"Minimum amount of item": 2,
"Maximum amount of item": 6,
"Item Display Name": "Apple"
},
{
"Item shortname": "bearmeat.cooked",
"Item skin ID": 0,
"Minimum amount of item": 2,
"Maximum amount of item": 4,
"Item Display Name": "Cooked Bear Meat"
},
{
"Item shortname": "blueberries",
"Item skin ID": 0,
"Minimum amount of item": 4,
"Maximum amount of item": 8,
"Item Display Name": "Blueberries"
},
{
"Item shortname": "corn",
"Item skin ID": 0,
"Minimum amount of item": 4,
"Maximum amount of item": 8,
"Item Display Name": "Corn"
},
{
"Item shortname": "fish.raw",
"Item skin ID": 0,
"Minimum amount of item": 2,
"Maximum amount of item": 4,
"Item Display Name": "Raw Fish"
},
{
"Item shortname": "granolabar",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 4,
"Item Display Name": "Granola Bar"
},
{
"Item shortname": "meat.pork.cooked",
"Item skin ID": 0,
"Minimum amount of item": 4,
"Maximum amount of item": 8,
"Item Display Name": "Cooked Pork"
},
{
"Item shortname": "syringe.medical",
"Item skin ID": 0,
"Minimum amount of item": 2,
"Maximum amount of item": 6,
"Item Display Name": "Medical Syringe"
},
{
"Item shortname": "largemedkit",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 2,
"Item Display Name": "Large Medkit"
},
{
"Item shortname": "bandage",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 4,
"Item Display Name": "Bandage"
},
{
"Item shortname": "antiradpills",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 3,
"Item Display Name": "Anti-Radiation Pills"
},
{
"Item shortname": "ammo.rifle",
"Item skin ID": 0,
"Minimum amount of item": 10,
"Maximum amount of item": 100,
"Item Display Name": "5.56 Rifle Ammo"
},
{
"Item shortname": "ammo.pistol",
"Item skin ID": 0,
"Minimum amount of item": 10,
"Maximum amount of item": 100,
"Item Display Name": "Pistol Bullet"
},
{
"Item shortname": "ammo.rocket.basic",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 10,
"Item Display Name": "Rocket"
},
{
"Item shortname": "ammo.shotgun.slug",
"Item skin ID": 0,
"Minimum amount of item": 10,
"Maximum amount of item": 20,
"Item Display Name": "12 Gauge Slug"
},
{
"Item shortname": "pistol.m92",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "M92 Pistol"
},
{
"Item shortname": "rifle.l96",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "L96 Rifle"
},
{
"Item shortname": "rifle.lr300",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "LR-300 Assault Rifle"
},
{
"Item shortname": "rifle.ak",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "Assault Rifle"
},
{
"Item shortname": "rifle.bolt",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "Bolt Action Rifle"
},
{
"Item shortname": "rocket.launcher",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "Rocket Launcher"
},
{
"Item shortname": "pistol.revolver",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "Revolver"
}
]
}
},
"Loot Container Options": {
"Enable Loot Box to drop with Paratroopers": true,
"What type of Loot box to drop with Paratroopers (supplydrop|hackablecrate *default is hackablecrate)": "hackablecrate",
"Amount of time before despawning Loot Box (seconds, 0=disable)": 900,
"Loot type (Default or Random)": "default",
"Loot Box Effects Settings": {
"Enable Loot Effects": true,
"Enable Parachute Loot Box for either Supply Drop or HackableCrate": true,
"Supply Drop Drag Force (without parachute)": 1.0,
"Supply Drop Mass Weigth (without parachute": 10.25,
"Hackable Crate Drag Force": 2.0,
"Hackable Crate Weigth": 5.25,
"Hackable Crate time to unlock (seconds)": 300,
"Disable despawning of Hackable Crate when a player starts hacking (default: false)": false,
"Bradley ACP - Air drop a Bradley APC with Paratroopers": true,
"Bradley APC - Enable Parachute for Air Drop": true,
"Bradley APC - Remove Entities In Landing Zone Radius (default: false)": false,
"Bradley ACP - Amount of Crates to drop after death (0=disable)": 2,
"Bradley APC - Health Amount": 1500.0,
"Bradley ACP - Amount of time before despawning (seconds, 0=disable)": 900,
"Bradley ACP - Allow to explode instead of despawning": true,
"Bradley ACP - Open the crates immediately after spawn": true,
"Enable Smoke trail Loot Box and Bradley APC on drop": true,
"Enable Spinning Light trail Loot Box on drop": true,
"Enable Spinning Light trail Loot Box on drop at night only": true,
"Enable Siren Alarm trail Loot Box on drop": true,
"Enable Siren Alarm trail Loot Box on drop at night only": true
},
"Loot container items": {
"Minimum amount of items": 2,
"Maximum amount of items": 5,
"Items": [
{
"Item shortname": "ammo.rifle",
"Item skin ID": 0,
"Minimum amount of item": 10,
"Maximum amount of item": 100,
"Item Display Name": "5.56 Rifle Ammo"
},
{
"Item shortname": "ammo.pistol",
"Item skin ID": 0,
"Minimum amount of item": 10,
"Maximum amount of item": 100,
"Item Display Name": "Pistol Bullet"
},
{
"Item shortname": "ammo.rocket.basic",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 10,
"Item Display Name": "Rocket"
},
{
"Item shortname": "ammo.shotgun.slug",
"Item skin ID": 0,
"Minimum amount of item": 10,
"Maximum amount of item": 20,
"Item Display Name": "12 Gauge Slug"
},
{
"Item shortname": "pistol.m92",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "M92 Pistol"
},
{
"Item shortname": "rifle.l96",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "L96 Rifle"
},
{
"Item shortname": "rifle.lr300",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "LR-300 Assault Rifle"
},
{
"Item shortname": "rifle.ak",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "Assault Rifle"
},
{
"Item shortname": "rifle.bolt",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "Bolt Action Rifle"
},
{
"Item shortname": "rocket.launcher",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "Rocket Launcher"
},
{
"Item shortname": "pistol.revolver",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item Display Name": "Revolver"
}
]
}
},
"Patrol Heli Options": {
"Enable Patrol Helicopter to spawn at Drop Zone during event event": true,
"Chance of Patrol Helicopter to spawn and protect loot at Paratroopers Drop Zone (x / 100)": 65.0,
"Retire Heli after call (minutes)": 9,
"Health": 10000.0,
"Health Main Rotor": 750.0,
"Health Tail Rotor": 375.0,
"Time between firing rockets": 0.2,
"Time between turret shots": 0.125,
"Time between turret bursts": 3.0,
"Duration of the burst turret": 3.0,
"Turret firing range radius": 300.0,
"The time for which the Patrol Helicopter goes into aggressive mode after receiving damage": 120,
"Patrol Helicopter is constantly in aggressive mode": false,
"Patrol Helicopter Flying height above Drop Zone area": 50.0,
"The distance to which the Patrol Helicopter can move away from the Drop Zone": 100.0,
"The time for which the Patrol Helicopter can leave the Drop Zone (seconds)": 30.0,
"Open the Patrol Helicopter crates immediately after spawn": true
},
"Patrol Heli Loot Container Options": {
"Enable Patrol Helicopter loot when destroyed": true,
"Amount of loot boxes to drop when Patrol Helicopter is destroyed": 4,
"Replace default loot with custom loot?": false,
"Loot container items": {
"Minimum amount of items": 3,
"Maximum amount of items": 5,
"Items": [
{
"Item shortname": "pistol.m92",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item weight (a larger number has more chance of being selected)": 1,
"Item Display Name": "M92 Pistol"
},
{
"Item shortname": "rifle.l96",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item weight (a larger number has more chance of being selected)": 1,
"Item Display Name": "L96 Rifle"
},
{
"Item shortname": "rifle.lr300",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item weight (a larger number has more chance of being selected)": 1,
"Item Display Name": "LR-300 Assault Rifle"
},
{
"Item shortname": "rifle.ak",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item weight (a larger number has more chance of being selected)": 1,
"Item Display Name": "Assault Rifle"
},
{
"Item shortname": "rifle.bolt",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item weight (a larger number has more chance of being selected)": 1,
"Item Display Name": "Bolt Action Rifle"
},
{
"Item shortname": "rocket.launcher",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item weight (a larger number has more chance of being selected)": 1,
"Item Display Name": "Rocket Launcher"
},
{
"Item shortname": "pistol.revolver",
"Item skin ID": 0,
"Minimum amount of item": 1,
"Maximum amount of item": 1,
"Item weight (a larger number has more chance of being selected)": 1,
"Item Display Name": "Revolver"
}
]
}
},
"Command Cooldowns Timers (permission / time in minutes)": {
"paratroopers.cancall.default": 120,
"paratroopers.cancall.vip": 60
},
"Version": {
"Major": 5,
"Minor": 7,
"Patch": 6
}
}